

This is the time to run and gun and do all the things you don’t want the Echoes to learn. During the blackout the palace is blind, giving you the freedom to act without consequence. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions.

The Palace "reboots" every few minutes, resulting in a blackout. The game constantly reacts to your every choice and input. If you shoot, they will start to shoot back. If you run, soon the Echoes will get faster. So the way you play the game shapes your enemy. They behave like you and only do the things you do.

The Palace creates Echoes – exact copies of you in every way. In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. I’m just glad RAD clearly seem to be winning the battle to put out the game they want to make, surviving multiple extinction events.After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. This game may have come out, what, a year and a half sooner without that? It’s a damn mess. It makes me pretty angry to think of the time Ready at Dawn lost on an ill-conceived mid-production pivot to the Quest, and the additional time spent undoing that work to move forward with the product they initially envisioned. (Not for LE2 of course, but certainly in the interests of customers who picked Oculus headsets because they were clearly the best products that were most likely to succeed in the market and have a thriving ecosystem, with the promise of separate Oculus and Facebook logins at least as long as the existing products’ commercial lifespan, for instance.) It’s anti-consumer behavior that would certainly see them brought to court in a better regulatory culture. To me, the development hell that this game has gone through rivals the killing of all non-Quest 2 Oculus headsets as the most jarring example of the complete chaos that Mark Zuckerberg’s personal priorities have wrought on Oculus’ ability to have long term roadmaps for their products. It’s also set to be the last PC-only title funded by Facebook, both through direct funding and by now actually owning the studio that produces it.
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Like the first in the series, the space-faring adventure is set to be a graphically intense game targeting Oculus PC headsets (Oculus Rift and Quest via Link or Air Link). Lone Echo II has been delayed now a number of times since it was originally announced to arrive in 2019. We thank you for your patience and understanding.īe safe, and see you around the rings of Saturn… The decision to delay a game is always a tough one, but we believe you all deserve to experience the very best we can deliver.

As such, Lone Echo II’s launch date will be moved to later this year. However, as we get closer to launch day, it has become clear that we needed a bit more time to polish and reach our desired quality level. We have been working hard to deliver the very best experience possible and we are eager to have you join Liv and Jack in their adventures once again. Like many game studios over the past couple of years, our team has tackled new obstacles in development, and has needed to be inventive and resourceful to reach this point. It was heartwarming to see the outpouring of love and excitement last month when we announced the Lone Echo II launch date.
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Original Article (August 13th, 2021): The studio released a message on Thursday stating that Lone Echo II is being delayed from its August 24th launch date to “later this year.” Here’s the full message from Ready at Dawn below: The original article announcing the game’s last delay follows below. This includes Oculus Rift and Quest via Link or Air Link.
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Update (September 28th, 2021): Ready at Dawn today announced in a blog post that Lone Echo II is set to launch on Oculus PC on October 12th. Lone Echo II, Ready at Dawn’s long-awaited sequel to the sci-fi adventure Oculus PC exclusive, was supposed to make its grand entrance back in August, but was delayed at the last minute to “later this year.” Now the studio says it’s officially set for launch on October 12th.
